Flag: event
23 images with this flag
A group of youth and instructors gather around a table in an indoor classroom setting, engaged in a hands-on coding or robotics activity. Students are working with hardware including what appears to be a small red robot and electronic components, while an instructor in the center guides them through the project. A whiteboard with names is visible in the background, and the scene captures an active, collaborative learning environment typical of The League's programming activities.
A group of seven youth smiling and posing together outdoors in a lush garden setting with palm trees, green hedges, and large shade trees. They appear to be wearing casual clothing with some wearing hoodies or t-shirts, and several are wearing what look like event badges or lanyards. The setting and posed nature suggests this is from a League event or gathering.
An instructor in a blue blazer works one-on-one with a young student at a computer in what appears to be a coding classroom or workshop environment. Several other students can be seen in the background also working at computers, suggesting an active learning session at The League of Amazing Programmers.
Four smiling youth are gathered around a table with computers and electronics during what appears to be a coding workshop or event. They are actively engaged with laptops and hardware components, including what looks like circuit boards and electronic devices. The indoor setting shows a modern facility with glass dividers, and the students are clearly enjoying themselves while working on a hands-on programming or hardware project.
A large group of young students and instructors gathered in a modern, colorful indoor space for what appears to be a League of Amazing Programmers event or workshop. Multiple people are seated on the floor and in chairs around a central area, with screens displaying presenters on the walls and colorful posters visible in the background. The dynamic scene captures an engaged community of learners participating in an educational activity together.
A group of young people wearing orange "The League" t-shirts pose together outdoors in front of a historic columned building with a fountain. An adult instructor in a black shirt crouches in the center front, while seven students stand behind him wearing masks. The scene captures a team moment at what appears to be an event or field trip location.
A group of youth and adults from The League of Amazing Programmers pose together in a courtyard holding a large charity donation check from San Diego Self Storage. The diverse group, including children and adults wearing League-branded clothing, stands in front of a historic Spanish colonial-style building with ornate architecture, displaying their fundraising success.
A group of students and adults from The League of Amazing Programmers pose together in front of an ornate fountain in a courtyard, holding a large charity donation check from San Diego Self Storage for $1,000 dated February 12, 2023. The photo captures a celebratory moment where the organization has received community support, with participants of various ages smiling at the camera in a formal outdoor setting with classical architecture in the background.
A group of young students are engaged in a coding activity at computers in a bright room with lime green walls. Multiple students are seated at workstations with monitors, keyboards, and headphones, actively working on programming tasks. The scene captures an energetic learning environment typical of The League of Amazing Programmers, with students collaborating and focusing on their screens.
A black and white photograph of a diverse group of young people in a classroom or computer lab setting, engaged in an animated discussion or collaborative activity. Multiple students are smiling and appear excited, with computers and laptops visible in the background, suggesting an active coding or technology learning environment.
Three people stand together outdoors at what appears to be an event, with two of them wearing lanyards with badges and medals around their necks. They are smiling at the camera with palm trees and buildings visible in the background. This appears to be a celebratory moment from a League event or competition where the participants are displaying their achievements.
A young person wearing a red lanyard badge is speaking at a microphone in front of a large projection screen displaying a presentation about bike safety. The presenter appears to be giving a talk or demonstration at what looks like a League of Amazing Programmers event, with audience members visible in the foreground.
A student in a red shirt sits at a computer while an instructor in a blue shirt leans over to help guide them through a coding lesson. Multiple other students and instructors are visible in the background working at computers in what appears to be a busy classroom or workshop environment. The scene captures an active learning moment with hands-on instruction typical of The League's youth coding programs.
A group of young students and an instructor gathered around a table examining a red robotic device. The children are engaged and focused on the hardware, with an adult in a burgundy shirt guiding their interaction with the robot. This captures an active learning moment where students are hands-on with technology in what appears to be a League coding workshop or class.
A large group photo of youth and adults gathered together in a classroom or workshop space, many wearing League of Amazing Programmers branded apparel (blue shirts with the League logo). The group appears to be celebrating or posing together during what looks like a program event or workshop session, with a whiteboard visible in the background and a presentation screen displaying content.
A classroom scene showing students engaged in a coding activity at a laptop during what appears to be a League of Amazing Programmers session. An instructor in an orange cap and shirt sits with students at a table, while another instructor stands in the background near a whiteboard with motivational signage. Multiple students are gathered around working on programming tasks together.
A group of young students gathered around a table working with electronics and robotics equipment, with an adult instructor observing and guiding them. The scene shows hands-on STEM learning in progress, with visible hardware including what appears to be a red robot and electronic components. The classroom setting includes a whiteboard with student names and The League's logo visible in the upper left corner.
A large group of students and instructors pose together in a classroom setting, appearing to be from a League of Amazing Programmers event or workshop. The diverse group of young people, many wearing blue League shirts, are gathered around a table with laptops and materials visible, suggesting an active coding or tech learning session. A whiteboard, presentation screen, and casual, celebratory atmosphere indicate this is a documented moment from an educational tech event.
A circular badge logo for The League of Amazing Programmers' 10th Anniversary celebration in 2017. The design features a friendly robot mascot with an orange and black color scheme, centered within concentric circles of text that reads 'The League of Amazing Programmers' and anniversary details around the outer edge.
A group of six young students from The League of Amazing Programmers stand outdoors in a courtyard setting, proudly displaying their certificates of achievement. They are posed in front of an ornate fountain with ivy-covered walls and classical architecture in the background. All the students are smiling and holding up their blue and white League certificates, celebrating their completion of a program.
An indoor classroom scene showing a male instructor leading a group of youth students during a coding lesson. The room features computers at workstations, a whiteboard with drawings, and fluorescent ceiling lights. Multiple children are gathered around listening to the instructor, creating an authentic teaching moment in what appears to be a League of Amazing Programmers session.
A young student smiles at the camera while working at a wooden table during what appears to be a coding class or workshop. Multiple students are visible around the table in an indoor classroom setting, with colorful items and materials visible in the background.
An illustrated promotional graphic for a summer camp featuring a stylized blue laptop with a rocket launching from its screen, set against a dynamic blue and white striped background. A speech bubble contains the text 'SUMMER CAMP' in bold black and red lettering, suggesting this is marketing material for a youth coding or technology-focused summer program.