cards
Adornments for classes on the website. Fairly generic representations of a class or program. — 31 images
A photograph of a modern school building exterior taken during dusk or early evening. The San Francisco High School building features contemporary architecture with extensive glass panels, horizontal lines, and illuminated signage. The sky displays blue and purple tones typical of twilight hours.
An illustrated graphic featuring a red flag with a lightning bolt symbol, surrounded by coding-related elements including curly braces, angle brackets, stars, and a pencil. The design uses warm colors (orange, yellow, red) and represents coding, programming, and achievement themes relevant to a youth coding nonprofit.
A vector illustration depicting programming and coding concepts, featuring hands typing on a keyboard surrounded by various programming languages (Python, JavaScript, Java, HTML5, C++, Swift), development tools, and tech-related icons like gears, bugs, code symbols, and a globe. The design uses a blue and white color scheme and represents the breadth of programming education.
A young child with curly hair wearing glasses and a denim shirt is focused on soldering or assembling an electronic circuit board at a white table. The child is using a soldering iron tool on a motherboard, with various electronic components and hardware visible in the foreground, representing hands-on hardware/electronics learning.
A colorful vector illustration depicting a laptop computer with an orange glowing screen displaying code, surrounded by stylized programming-related elements including small robot characters, plants, stars, and decorative dots on a purple gradient background. This appears to be a generic graphic asset representing coding or computer programming education.
An illustrated card showing programming and gaming concepts with a game controller, code snippets (C++, C), and a stylized laptop or coding interface on a gradient blue and yellow background. The image uses soft, modern 3D-style graphics typical of educational technology materials.
An illustrated graphic featuring a code editor window with HTML/CSS syntax symbols and lines of code, accompanied by a red flag with a lightning bolt symbol. The design uses warm colors (orange, yellow) and is decorated with blue star shapes, representing programming and development in a vibrant, youth-friendly style.
A product photo of a programmable robot car kit featuring a blue chassis with wheels, a black control board with LED displays, dual white sensors on the front, and batteries mounted on top. The robot is designed for educational purposes to teach coding and robotics principles.
The GitHub logo featuring Octocat (the white cat mascot with tentacles) on a blue background. This is a partial view of the logo with text beginning to appear at the bottom.
An illustrated graphic showing a steaming cup of tea or coffee in blue, surrounded by stylized plants and leaves, with curly braces symbols and small yellow accents scattered around. The design uses a soft pastel color palette with a gentle, welcoming aesthetic.
A colorful vector illustration depicting a code editor window with programming symbols. The image shows a yellow window with an orange toolbar containing code brackets, horizontal lines representing code, a cursor, and a red flag with a lightning bolt symbol. Decorative blue star shapes and dots surround the composition on a light yellow background.
A screenshot showing an overhead map or game view with multiple card icons scattered across a gray textured background. Each card icon displays the number of a card suit and has green text labels with numerical values beneath them, connected by yellow arrow lines indicating movement or relationships between the cards.
A screenshot of a GitHub repository page for a project called 'college-application-organizer' under the League-Labs organization. The page shows an AI agent (Claude Sonnet 4.6) working on creating a college application organizer web app, with a task breakdown and setup environment steps visible.
A yellow handheld gaming device or electronic toy with a small screen displaying a retro-style video game with red blocks and blue background. The device features multiple black control buttons arranged around the lower portion and appears to be a nostalgic or educational electronics product suitable for a youth coding organization.
A bright blue handheld gaming device or portable game console displayed against a white background. The device features a small screen showing a pixel-art style game with red structures and character sprites, along with a D-pad and action buttons on the front. This appears to be a product shot representing gaming or interactive programming concepts relevant to youth coding education.
An illustration of a micro:bit microcontroller board, shown from above with its characteristic grid of red LED dots, input buttons, and labeled pin connectors at the bottom (0, 1, 2, 3V, GND). The design features a black body with blue accents and a yellow pin header strip.
A robotics or hardware project built on a yellow baseplate featuring a motor, circuit board with wiring, battery pack, and blue structural components. This appears to be an educational STEM or robotics build typical of youth coding and engineering programs.
A screenshot of an interactive solar system simulation or educational software showing planetary orbits and positions. The display includes orbital data for Mercury, Venus, Earth, Mars, and Jupiter with their distances in AU and speeds in km/s, along with control options for the simulation.
A screenshot of a portfolio website displaying a 'PROJECTS' page with a grid of project cards showing past accomplishments. The page features thumbnails of various tech projects including an Automated Plant Watering System, Mobile App Development projects, and other hardware/software initiatives, typical of what young programmers at The League might create.
An illustration of a code editor window with a dark interface showing yellow lines of code and a code bracket symbol. The window is surrounded by colorful decorative elements including orange stars, blue dashes, and a yellow pencil, suggesting a creative and educational coding environment.
A colorful vector illustration featuring a yellow snake or serpent character in a playful pose against a teal blue background. The design includes decorative elements like stars, dots, and curved lines scattered around, creating a whimsical and educational aesthetic typical of youth programming content.
A pixel art screenshot of the classic Space Invaders arcade game, showing rows of colorful enemy aliens in purple, cyan, and green colors descending toward the player's defensive base at the bottom of the screen against a starry black background.
A screenshot of a Python programming environment showing turtle graphics code on the left side and its output on the right. The code uses the turtle module to draw a simple character face with circles and pentagons, resulting in a cartoon-like face with two eyes, a nose, and an open mouth on the right panel.
A young person works with a robotic arm in a workshop setting filled with tools and equipment. The scene shows hands-on STEM learning in what appears to be a maker space or robotics lab, with various tools visible on pegboards in the background and a laptop on the workbench.
A young person wearing a blue cap is working on building or assembling a white mechanical structure or robot in a workshop setting. They are using a measuring tape and surrounded by tools, pegboards with hand tools, and various hardware supplies, suggesting an active hands-on learning environment typical of a maker or robotics program.
Two young students work together at a table with electronics and a laptop, engaged in a hands-on hardware project. One student is holding and connecting components while the other observes, with a computer displaying code visible on the right side. The scene shows an active learning environment typical of The League's coding and robotics programs.
A youth programmer is working with a robotic arm in a workshop setting, with a laptop open for programming and control. The scene shows a hands-on STEM learning environment with tools and equipment organized on pegboards in the background, typical of The League's maker/robotics programs.
A blue and black robotic construction with mechanical arms and legs sits on a wooden floor. The robot features circuit boards, servo motors, colored wiring, and structural pieces made from engineering building materials. This appears to be a student-built robotics project typical of youth coding and engineering programs.
A youth instructor in a yellow hoodie works with four diverse children around a table, building and assembling robotic projects and hardware. The table is filled with various electronic components, circuit boards, wheels, and robotics kits, demonstrating hands-on coding and engineering activities typical of The League's programs.
An illustration of a red flag with a white lightning bolt symbol, held on a dark blue pole against a radiating background of warm yellow and orange rays. The style is minimalist and vector-based, suggesting energy, power, or achievement.
An illustration of a red flag with a white lightning bolt symbol on it, set against a radiating yellow and orange sunburst background. The flag is mounted on a dark teal pole and rendered in a flat, vector art style.