action

Action shots showing students engaged in activities, demonstrating that the League is fun and active. — 29 images

2020.01.14-Bell-MS-Tech-Discovery-Day_5-scaled.jpg
A group of youth and instructors gather around a table in an indoor classroom setting, engaged in a hands-on coding or robotics activity. Students are working with hardware including what appears to be a small red robot and electronic components, while an instructor in the center guides them through the project. A whiteboard with names is visible in the background, and the scene captures an active, collaborative learning environment typical of The League's programming activities.
person_n teaching robot hardware action programming event
Bry-Visits-Local-Coding-Schoo.jpg
An adult instructor in a bright blue blazer stands beside a young student who is seated at a computer, actively typing on the keyboard. The student appears focused on the screen while the instructor observes and guides. This captures a one-on-one teaching moment in what appears to be an indoor coding environment.
person_n teaching action programming
DerekProgramming.png
Two young people are working together in a makerspace environment, with one person guiding the other as they interact with a keyboard and what appears to be a microcontroller or electronics project. The setting shows shelves of tools and hardware components in the background, and there are electronic components visible on the work surface, suggesting hands-on STEM learning. This captures an authentic teaching moment where youth are engaged in practical coding or electronics work.
person_n teaching hardware action programming
Forcepoint-Hackathon-2019-1.jpg
Four smiling youth are gathered around a table with computers and electronics during what appears to be a coding workshop or event. They are actively engaged with laptops and hardware components, including what looks like circuit boards and electronic devices. The indoor setting shows a modern facility with glass dividers, and the students are clearly enjoying themselves while working on a hands-on programming or hardware project.
person_n hardware action programming event
Former-League-Student-Visits-Classroom.jpg
Two young students are at a computer workstation in what appears to be a classroom or coding lab setting. The student in front is seated at the desk with a keyboard and monitor, while another student stands beside him looking at the screen. Both appear engaged and smiling, suggesting an active coding or programming activity.
person_n teaching hardware action programming
Gen-Connect-yellowcar.jpg
A classroom scene showing multiple young students engaged in coding and programming activities at computers and laptops. The students are working individually and in small groups around tables, with various laptops and devices visible, while whiteboards with sticky notes and planning materials are displayed on the walls behind them.
person_n hardware action programming
IMG_4343-scaled.jpeg
A young person is actively working with electronics at a table, holding a red digital multimeter while examining a circuit board or breadboard. A printed worksheet with diagrams and a color-coded legend is visible on the table, suggesting this is a hands-on learning activity focused on electrical circuits and measurement.
person_1 hardware action
IMG_5207.jpeg
Two instructors or mentors are actively engaging with a young student in building or assembling a robotic device. The activity takes place in a classroom or maker space filled with project displays, posters, and educational materials on the walls. The hands-on interaction demonstrates The League's hands-on approach to teaching youth coding and robotics through direct mentorship and collaborative building.
person_n teaching robot hardware action
Isis-at-the-library-circle.png
A vibrant scene inside a bright lime-green computer lab shows multiple youth engaged in coding activities at individual workstations. In the foreground, two students work together at a computer, with one typing on a keyboard while both focus intently on the screen. Multiple other students are visible in the background at their own stations, all appearing engaged and collaborative in this hands-on learning environment.
person_n hardware action programming
Isis-at-the-library.jpg
A group of young students are engaged in a coding activity at computers in a bright room with lime green walls. Multiple students are seated at workstations with monitors, keyboards, and headphones, actively working on programming tasks. The scene captures an energetic learning environment typical of The League of Amazing Programmers, with students collaborating and focusing on their screens.
person_n hardware action programming event
League-Featured-in-Councilmember-Bry-February-2017-Newsletter.png
Two women are actively engaged at a computer workstation in what appears to be a coding classroom or lab environment. The woman on the left, wearing a bright blue blazer, is instructing or collaborating with the woman on the right, who is seated at the desk. In the background, other students and desks are visible, suggesting this is taking place during a League coding session or workshop.
person_n teaching action programming
League-Ventilator-Team.png
Two students are actively engaged in testing ventilator control software in a modern classroom setting. One student wearing a mask holds white foam ventilator components while examining them, while another student gestures in explanation. The workspace shows hardware equipment, computers, and various materials typical of a hands-on STEM learning environment.
person_n teaching hardware action
Our_MissionBG.png
A student in a red shirt sits at a computer while an instructor in a blue shirt leans over to help guide them through a coding lesson. Multiple other students and instructors are visible in the background working at computers in what appears to be a busy classroom or workshop environment. The scene captures an active learning moment with hands-on instruction typical of The League's youth coding programs.
person_n teaching action programming event
Shreas.png
Two young students wearing blue shirts work together at a workbench in a maker space, assembling and testing electronic hardware components and robotics equipment. They are focused on their project, with one student holding a circuit board while the other manipulates a small robotic device. The well-organized lab behind them features yellow storage bins, tools, and equipment typical of a STEM learning environment.
person_n robot hardware action
The-LEAGUE-of-Amazing-Programmers-Mentoring-the-Next-Generation-of-Programming-2.jpg
A group of young students and an instructor gathered around a table examining a red robotic device. The children are engaged and focused on the hardware, with an adult in a burgundy shirt guiding their interaction with the robot. This captures an active learning moment where students are hands-on with technology in what appears to be a League coding workshop or class.
person_n teaching robot hardware action event
ap-prep.png
Two young students are actively engaged in a coding or programming activity, smiling at the camera while one writes on a whiteboard with handwritten notes and diagrams. They appear to be collaborating on a project or lesson, with papers visible on the table in front of them, demonstrating hands-on learning in action.
person_n action programming
apps.png
Two young students pose next to an iMac computer displaying what appears to be a coding or programming interface. They are smiling at the camera in what looks like a classroom or workshop setting, with bulletin boards and a desk lamp visible in the background. This image captures students engaged with technology in an educational environment.
person_n hardware action programming group_photo
class-board.jpg
Three young students are engaged in a programming activity in a computer lab classroom. They are positioned near a whiteboard displaying code and flowchart diagrams, with computer workstations visible in the background. The students appear to be smiling and actively involved in their coding project, demonstrating hands-on learning at The League of Amazing Programmers.
person_n action programming
denimkids.jpeg
Two young people are engaged in a coding or design activity at a computer workstation in a vibrant studio environment. An instructor in a pink hat and blue shirt stands behind and points at the screen while a student sits at the keyboard, focused on the monitor displaying what appears to be a design or programming interface. The scene captures an active learning moment with dynamic lighting and an energetic atmosphere typical of a tech education setting.
person_n teaching screenshot hardware action programming
forcepoint_cyber.png
Multiple youth are gathered around a computer workstation in an indoor learning environment, actively engaged with a desktop computer setup. The students appear focused and collaborative, examining the screen together in what looks like a coding or tech workshop setting with modern facilities visible in the background.
person_n hardware action programming
girl_scouts.jpg
Multiple students are seated at a wooden table in a classroom setting, engaged in computer programming activities. The students are focused on their individual monitors and keyboards, with one student in the foreground smiling at the camera while working. The room appears to be a dedicated coding lab with fluorescent lighting and educational materials visible on the walls.
person_n action programming
girl_scouts.png
A group of young students are seated at a wooden table in an indoor classroom or computer lab setting, actively engaged with computer workstations. The student in the foreground is smiling at the camera while working at a desktop computer displaying colorful graphics, with other students visible behind them also working at their own stations. The scene captures an energetic, hands-on learning environment typical of a youth coding organization.
person_n hardware action programming
johnlaylah.jpg
A classroom scene showing students engaged in a coding activity at a laptop during what appears to be a League of Amazing Programmers session. An instructor in an orange cap and shirt sits with students at a table, while another instructor stands in the background near a whiteboard with motivational signage. Multiple students are gathered around working on programming tasks together.
person_n teaching action programming event
logo-Bell-MS-Tech-Discovery-Day_5.jpg
A group of young students gathered around a table working with electronics and robotics equipment, with an adult instructor observing and guiding them. The scene shows hands-on STEM learning in progress, with visible hardware including what appears to be a red robot and electronic components. The classroom setting includes a whiteboard with student names and The League's logo visible in the upper left corner.
person_n teaching logo robot hardware action event
mx_workshop.png
A group of young students from The League of Amazing Programmers are actively engaged in coding and learning activities at a table with laptops. Multiple students are smiling and appear focused on their work, with instructors nearby supporting them in a bright, colorful classroom environment.
person_n teaching hardware action programming
nolan_raspi.jpeg
A young student sits at a wooden desk engaged in hands-on programming and hardware work, with a monitor displaying code in the background and an electronic circuit board setup with wires and components in front of them. The student is wearing a yellow long-sleeved shirt and appears focused on the hardware project, demonstrating active engagement in STEM learning. The setup includes a keyboard, mouse, and various organizational storage visible behind the workspace.
person_1 hardware action programming
robot_garage.png
Two youth are working together in a maker space, building and programming a robot. They are smiling and engaged as they work with electronics, wiring, and a computer keyboard at a workbench. The space is filled with tools, equipment, and shelving typical of a hands-on STEM learning environment.
person_n teaching robot hardware action programming
robotics_firsttech.png
Three young students are collaboratively building and working on a robot in a classroom setting. They are focused on assembling or adjusting components of what appears to be a robotics competition robot. The classroom walls display various robotics projects and posters, indicating this is a STEM/robotics learning environment.
person_n robot hardware action
soldering.png
A youth student wearing safety glasses is actively soldering electronics at a workbench in a maker space or electronics lab. The student is focused on their work, holding a soldering iron and working with electronic components mounted in a helping hands tool. The workshop environment in the background contains various tools, storage, and equipment typical of a hands-on coding and electronics learning space.
person_1 hardware action